Registration Name : eINDIA2011/AN/107
Project Category : digitalLEARNING::Best Use of Technology for Teaching/Learning Practice in Schools
Project Name : 3D Technology in Education
Details of Applicant
Name : Vandana Lulla
Address : Saraswati Road, Santacruz (West)
City : Mumbai
State : Maharashtra
Country : INDIA
Zip Code : 400 054
Details of Project/Implementing Agency
Name of Organisation : Podar International School – (IB&CIE)
Address : Saraswati Road,,Santacruz (West),
City : Mumbai
State : Maharashtra
Country : INDIA
Zip Code : 400 054
Name of the headÂ of Organisation : Dr.Mrs.Vandana Lulla
Website : www.podarinternationalschool.com
Brief description of theÂ programme/project/Initiative :
Podar International School believes in developing skills necessary for success in the 21st century. Thus, we piloted the programme with IGCSE Grade 9 in July 2011. A case study was done with a group on selected topics i.e. 3D plant and animal cells and 3D brain. This group of teachers and students were trained in using 3D technology. Later, students were tested and it was observed that students could perform much better. Teachers and students use this 3D technology effectively in other classrooms too.
Why was the project started :
To keep abreast with the latest advancement in technology for enhancing classroom teaching and learning.
To relate classroom experience with real life situation, to sharpen the skills for better understanding of concepts in the classroom.
Target group : K-12
Geographical reach : Global
Date from which theÂ project became operational : 1 July 2011
Is the Project still operational : YES
10 points that make the programme/project innovative?
- Can be used to design a wide range of education and entertainment objectives
- It renders powerful 3D visualizations, compelling process simulation and engages young minds.
- Offers insight into complex processes facilitating the construction of complex learning paths and learning style adaptive framework.
- It benefits all types of students- Disruptive or inattentive students are transformed Use of visuals help students with limited proficiency to grasp concepts Gifted students make new connection
- Increases test scores, close the gender gap and increases knowledge retention
- 3D technology in education is like looking out a window, itâ€™s lifelike
- 3D content for Biology, Geography, History, Maths, brings the curriculum to new levels of â€˜wowâ€™
- The imaging technology is so fast that it can actually produce two images on the screen at the same time and that too without the use of 3D glasses.
- Its novel because lessons that require 2/3 classes to teach can be taught in 1 class
- Teachers create additional effective educational content and helps breathe new life into the curriculum.
List the 5 achievements of the programme/project?
- Use of 3D technology helps deliver engaging education programmes where classrooms are more focused. Students can experiment with different â€˜what-ifâ€™ scenarios and actively discover unique solutions
- Use of 3D technology helps sharpen the skills of students & teachers, changes the way one engages students and understanding of abstract concepts blossom.
- It creates a completely immersive learning environment in which students learn more and retain information for better scores.
- Witnessing of the life cycle of a plant from seed to reproduction, dissecting a frog and going inside the human body to see how antibiotics work leads to an immersive experience
- Students taught in 3D technology score better than students taught in standard curriculum.
List the 5 key challenges faced while implementing the programme/project/initiative
- The biggest challenge for teachers today is to spark interest in the student, keep them engaged and help them retain the content. Since the student understood better and classroom explanation was cleared in a shorter span of time, the teacher had to ask additional higher order thinking questions and keep worksheets ready that were at par with the 3D content.
- Teachers needed to change their teaching style. Teachers made blogs and simulations part of their pedagogy. The latest being -Three-dimensional classroom materials which are thrilling both for students and teachers with their stirring visuals and powerful impact on comprehension and test â€¢ 3D content helps increase student engagement and leads to better achievement, in some casesâ€”with the lowest-performing students seeing the greatest benefits. Facilitates greater student clarity in understanding abstract concepts.
- The challenge is how to use this latest strategy in the class room effectively without investing in 3D projectors and avoiding the inconvenience of 3 D glasses. The solution to this is use of the soft ware 3D Cyber Science.
- Getting teachers to accept use of technology was a big challenge. We overcame this by training teachers to become techno savvy, got them to believe that lessons would be more interesting for students and once we crossed the bridge, plans were modified to suit classroom teaching using 3D.
- Initially investing in 3D seemed to be hovering above but once the purpose was explained to the governing body , they believed that 3D would take the curriculum to a new height and supported the project immensely.
List the 5 points how can the programme serve as a model that can be replicated or adapted by others?
- Teachers can prepare novel content and schools use a variety of media content. Eg: Interactive 3D Plant and Animal Cells Learning Simulation. Students are able to examine cells by dragging and dropping the cell to view it from any angle. Individual structures can be selected to view them in more detail.
- Classrooms can harness the power of 3D projection to take a variety of lessons to entirely new levels.
- Using the 3D experience in creative ways, using the content with higher order questioning to probe for deeper understanding, and creating what-if situations from simulated environments.
- Use of 3D experience to leverage the benefits of visualization, concreteness in learning, and to eliminate persistent achievement gaps found in classrooms
- Can import a variety of content in other formats too.
List 5 points to elaborate on the scalability of the programme/project/initiative
- Caters to a wide variety of audience- K -12 and can cover all age groups.
- It can be customized to cater to various subjects and streams across the curriculum-Geography, history, Maths, Art, Biology, Science, astronomy etc.
- Use of Low budget DLP projectors in all classrooms. Offering affordable, scalable and easy to implement projector technology.
- It is completely user friendly and can run on many computers including i phone, not just the ones with the graphic cards
- Can import 3D content/variety of media content directly into their worlds