Interactive Classrooms

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Registration Name : eINDIA2011/AN/206
Project Category : digitalLEARNING::Best ICT Enabled Content for K12 Education
Project Name : Interactive Classrooms

Details of Applicant
Name : Babita Khanna
Address : 85, Institutional Area, Sector 32
City : Gurgaon
State : Haryana
Country : INDIA
Zip Code : 122001

Details of Project/Implementing Agency
Name of Organisation : NIIT Limited – School Learning Solutions
Address : 85, Institutional Area, Sector 32,,
City : Gurgaon
State : Haryana
Country : INDIA
Zip Code : 122001
Name of the head
of Organisation : Hemant Sethi
Website :

Brief description of the programme/project/Initiative :
The interactive Classrooms solution caters to all classes and all subjects in order to cater to the needs of the different types of learners by providing them with multi-sensory inputs. Integration of Rich ICT Tools into classrooms in all subjects to enable better grasping and retention of concepts.

Why was the project started :
National Curriculum Framework (NCF) has provided guidelines that focus the process of learning on the construction of knowledge rather than memory based short term information accumulation. Implementation of these guidelines, however, is a challenge. NIIT has taken the initiative of developing a comprehensive solution to facilitate the implementation of the NCF 2005 guidelines using ICT tools to transform the education ecosystem and to benefit every stakeholder – management, teachers, students, parents.

Objective :
The objectives of Integrative Classrooms (ICR) are as follows: (1) Introduce the joy of learning in every technology-enabled classroom by engaging the digital natives of current era; (2) Mitigate the academic stress on teachers, management, students and parents; (3) Transform the educational scenario by implementing the NCF 2005 guidelines; (4) Easy enablement of Continuous and Comprehensive Evaluation (CCE); (5) Revolutionize the way subjects are learnt by bringing to life, abstract and tough concepts and making easier to grasp; (6) To empower teachers with depth of multimedia content and wealth of information to enhance the teachers efficiency and effectiveness; (7) To provide content even to users who are not conversant with technology; (8) To provide information repository to teachers to enable them in collaboration and content co-creation; (9) Providing the state-of-the-art infrastructure to the schools for implementing quality teaching-learning; (10) Continuous support to the school to transform its education ecosystem and generate positive results.
Target group : Classes from KG to 12
Geographical reach : Countries in the Indian Subcontinent
Date from which the project became operational : 1 April 2008
Is the Project still operational : YES

10 points that make the programme/project innovative?

  1. Inclusion of multimedia content into the teaching of core curriculum concepts helps learners visualize abstract concepts, and enhances retention as they learn by multiple examples so that they can go beyond textbook and connect knowledge to life outside school.
  2. The interactive Teaching Learning Solution caters to different types of learners by providing them with multi-sensory inputs – auditory, visual and kinesthetic. Integration of Rich ICT Tools into classrooms in all subjects to enable better grasping and retention of concepts. Caters to various levels of interactivity requirements for the users using 2D and 3D animations, interactive 3D videos, modules that allows users to apply and interact, live videos, etc.
  3. The Dynamic Teaching-Learning Plan (TLP) provides teachers with additional information in the form of real-life examples, fascinating facts, historical background, exceptions etc. In-addition provides teachers with experiential knowledge such as questions commonly asked in class, re-enforcement, misconceptions, challenging problems, etc. This enables implementation of several of the NCF recommendations.
  4. Continuous and Comprehensive Evaluation (CCE) and Learning is eanabled by Dynamic Performance Analysis System and Assessment Engine, which come with various assessment tools to enable evaluation and testing of the understanding without causing exam stress. Dynamic Question Bank with about 85,000+ questions (51,000+ Objective and 33,000+ Subjective), which also allows the teachers to add/modify/delete their own set of subjective/objective questions. Questions can be tagged based upon LOD, marks, source MCA, etc. Teachers can add questions with marks ranging from 1 mark to 10 marks. This reduces the academic stress on teachers.
  5. Quick Quiz and game-based Computer Aided Assessment (gCAA) provided in each module to test the learners understanding of concepts in a fun way without imparting exam stress.
  6. Collaboration and Content Co-creation tools are available to enable the teacher to add/edit the content in Dynamic Web-Links, Dynamic Glossary and Digital Library, Dynamic Question Banks for continuously enhancing the already available knowledge data bank can be used for continuous development of knowledge repository, thereby making the teachers active contributors and not mere users/audiences.
  7. Online Test Engine to enable teachers to administer tests online (intranet) and the performance of learners can be instantly evaluated after the tests are taken up by the learners.
  8. Addressing the different teaching styles and the teacher’s adeptness to technology, by helping them evolve from being tech-averse to tech-savvy teachers; so that they can facilitate technology integration thereby transforming the education scenario.
  9. Using Dynamic Teaching Learning Plan (TLP), the teachers can prepare for their lessons prior to explaining the topics to the class. Mentor Resource Center set up to enable teachers to plan their classes and activities.
  10. State-of-the-Art Infrastructure in the form of content on servers and Interactive White Board provided to classrooms to make the learning experience engaging and helps to implement collaborative classrooms. Along with this, laptops/netbooks provides mobility & flexibility to teachers.

List the 5 achievements of the programme/project?

  1. The use of the appropriate (age and subject) Instructional Design and interactive technologies has ensured better student engagement, and facilitates a shift away from a complete rote based system of teaching and learning.
  2. The imagination of plurality of combining real-life applications, fascinating facts, historical aspects, misconceptions, etc., enables the class to go beyond textbooks and connect knowledge to life outside the school.
  3. The solution has provided the teachers a platform for collaboration, sharing and content co-creation, thereby moving them away from being mere users of technology to effective content contributors.
  4. The wealth of knowledge, experience and expertise of teachers in a school environment gets captured in the digital repository through the collaboration platforms.
  5. The various components like printable worksheets, online test engine, dynamic question bank (both objective and subjective questions), game-based computer aided assessment (gCAA), quiz, etc., helps teachers in conducting formative assessments, which is a requirement of implementing Continuous and Comprehensive Evaluation (CCE) and learning; and enable them to take remedial measures immediately to immensely benefit the learners and their parents.

List the 5 key challenges faced while implementing the programme/project/iniative

  1. Inflexibility: In general the ICT based offerings are rigid that would make learning passive and unconstructive making learners mere viewers. Interactive multimedia content backed by strong pedagogical expertise and Instructional Designs have ensured engaging the digital learners making them learn interactively.
  2. Insufficiency of available resources to overcome significant educational barriers in educational institutions. The interactive contents interests the learners, while the collaboration and co-creation tools, along with dynamic lesson plan, dynamic question banks and question paper generator, etc., makes teaching experience much better and effective. The resources are also sufficient to enable implementation of Continuous and Comprehensive Evaluation (CCE) effectively in the classrooms.
  3. Inadequacy: The current education system is too dependent on the rote-based learning which does not help students to understand the concepts. The interactive Teaching Learning Materials (iTLM) enables the teachers to explain the abstract concepts in different approaches, while the various multimedia elements make sure that the learners grasp the ideas and retain them well.
  4. Subject teachers need to be trained to become familiar with technology and use it as a powerful tool to enhance the Teaching learning process. A well structured Task based approach has to be adopted along with a phased approach to gradually take them from mere users of technology to active contributors and collaborators of ICT based Teaching Learning Material. The training includes empowering teachers with IT skills as well as IT enabled teaching skills.
  5. The whiteboards or blackboards in the classrooms takes up lots of time in writing, sketching and erasing, because they are not dynamic – this is resolved by providing interactive whiteboards which allows dynamic writing and erasing of contents.

List the 5 points how can the prgramme serve as a model that can be replicated or adapted by others?

  1. Teaching community can make use of the existing contents as well as add their experience and knowledge into the repositories such as Dynamic Web links, Dynamic Glossary, Dynamic Question bank; and share them with the K-12 community to enrich the teaching-learning experience in the whole education system.
  2.  Using the Interactive Whiteboards, the teachers can transform the classroom environment from being mere information disseminators to effective users of ICT tools to reap maximum benefits.
  3. List 5 points to elaborate on the scalability of the programme/project/iniative
  4. The contents of Interactive Classrooms have been developed using extremely good pedagogical approaches, which has been developed by a team of subject matter experts good at constructing instructional design and administering it to education ecosystem, it is easy for any education board in India and abroad to adopt this solution to enrich the teaching learning system.
  5. Collaboration and Content Co-creation made possible by enabling the teacher to add/edit the content in Dynamic Web-Links, Dynamic Glossary and Digital Library, Question Banks for continuously enhancing the already available content.
  6. By adding their own content into the repository, the schools can share them with other schools to be used by the whole K-12 community.

Impact of ICR (Study Conducted by RIE + Testimonials)

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